Artifacts

Artifacts provide unique army-wide boosts that can be leveled up and Ascended further. They apply across the game and are permanent. Only one Common, one Rare, and one Mythic Artifact can be equipped at once.

Artifact Fragments are awarded in rewards from Clan Raids. Depending on the Difficulty Rating of the Clan Raid, it can reward you with Common, Rare or Mythic Artifacts.

To get Common artifacts, you need to be rank 8 or above.

To get Rare artifacts, you need to be rank 12 or above and defeat a SR5 or above boss.

To get Mythic artifacts, you need to be rank 15 or above, and defeat a SR8 or above boss.

To level-up an Artifact, it requires either red, green, or blue Fragments. The same Fragments are also used for Attuning the secondary effects of an Artifact. Once you level up an artifact to level 10, you have to ascend it using artifact (not the colored ones). Once you ascended it, it goes back to lvl 0, but gets a star.

An Artifact's secondary effects are unlocked at 1, 3 and 5 stars respectively.

Primal Warhorn
Rarity: Common

Description: For every friendly unit alive over the count of X, your entire army receives a +Y% buff to Attack Potency.

Attunements:


 * 1st secondary effect: For the first 5 seconds of a battle, your units move (1-15%) faster.
 * 2nd secondary effect: Your units are immune to all damage, conditions, and effects for (0.5-1) seconds at the start of the battle.
 * 3rd secondary effect: After 5 seconds from the start of the battle, all your units are healed by (1-100%) of their Max Health.

Standard of the Ancient Defender
Rarity: Common

Description: Whenever your unit is on your side of the battlefield, it takes X% less damage from ranged attacks, and the Range of its ranged attacks is increased by Y.

Attunements:


 * 1st secondary effect: Enemy units on the enemy side of the battlefield receive (1-10%) more ranged damage.
 * 2nd secondary effect: Enemy units move (1-20%) slower on your side of the battlefield.
 * 3rd secondary effect: When an enemy unit moves onto your side of the battlefield, they have a (1-25%) chance of getting Stunned for 3 seconds.

Eye of the Corruptor
Rarity: Common

Description: Increases the Mind Control speed of your units by X% and duration by Y%.

Attunements:


 * 1st secondary effect: Enemy units move and attack (1-10%) faster while Mind Controlled.
 * 2nd secondary effect: After Mind Control is removed from enemy unit, it moves and attacks (1-20%) slower for 3 seconds.
 * 3rd secondary effect: Enemy units' maximum resistance to Mind Control is now capped at (75-30%). Overrides all other Mind Control resistances and immunities. Does not worrk against Raid Bosses.

Cauldron of the Plaguebringer
Rarity: Common

Description: Effectiveness of Plague is increasaed by X% and it spreads and deals damage Y% more often.

Attunements:


 * 1st secondary effect: Whenever Plague spreads to your own units, its effect is inverted for (0.5-2) seconds.
 * 2nd secondary effect: The range at which Plague can spread is increased by (0.5-2) units.
 * 3rd secondary effect: Enemy units' maximum resistance to Plague is now capped at (95-50%). Overrides all other Plague resistances and immunities. Does not worrk against Raid Bosses.

Sword of the Phoenix
Rarity: Common

Description: Burn Condition now deals +X% of Max Health damage per tick and lasts Y% longer.

Attunements:


 * 1st secondary effect: Burn now deals instantly (0.1-0.5%) of Max Health damage when applied to the enemy unit.
 * 2nd secondary effect: When burn is applied to enemy units, it has a (1-5%) chance of spreading to a nearby unit.
 * 3rd secondary effect: Enemy units' maximum resistance to Burn is now capped at (95-50%). Overrides all other Burn resistances and immunities. Does not worrk against Raid Bosses.

Claw of the Frost Dragon
Rarity: Common

Description: Freeze condition now lasts X% longer on enemy units and the related bonus damage is increased by Y%.

Attunements:


 * 1st secondary effect: When enemy units becomes Unfrozen, its Movement speed is decreased by (1-15%) for 3 seconds.
 * 2nd secondary effect: When Freezing an already Frozen enemy unit, there is (0.5-5%) chance of it becoming shattered and instantly killed. Does not work against Raid Bosses.
 * 3rd secondary effect: Enemy units' maximum resistance to Freeze is now capped at (95-50%). Overrides all other Freeze resistances and immunities. Does not worrk against Raid Bosses.

Troll-Giant's Toe
Rarity: Common

Description: When you have less than X units remaining, their Attack Potency and Max Health is increased by Y%.

Attunements:


 * 1st secondary effect: When the main effect activates, all of your units are healed by (1-20%) of their Max Health.
 * 2nd secondary effect: When the main effect is active, all of your units have a (1-2.5%) chance to Stun opponents for 2 seconds with their attacks.
 * 3rd secondary effect: Your last unit left alive is fully healed and receives (1-100%) buff to Movement Speed, Max Health, and Attack Potency.

Arcane Reconstruction Hammer
Rarity: Rare

Description: When a friendly Construct unit is destroyed, it has X% chance of being reconstructed back up with Y% of its Max Health left.

Attunements:


 * 1st secondary effect: Max Health of all friendly Construct units is increased by (1-10%).
 * 2nd secondary effect: When a unit is reconstructed, all enemies within range of 3 are Stunned for (0.5-2) seconds.
 * 3rd secondary effect: When a unit is reconstructed, there is a (1-25%) chance that a clone of the unit is constructed on the mirrored position on the battlefield.

Amulet of the Panther Queen
Rarity: Rare

Description: When your Nature units are below X% health, their Attack Speed and Movement Speed is increased by Y%.

Attunements:


 * 1st secondary effect: Max Health of all friendly Nature units is increased by (1-10%).
 * 2nd secondary effect: At the start of the battle, all friendly Nature units gain Stealth for (0.5-2) seconds.
 * 3rd secondary effect: When a friendly Nature unit deals damage to an enemy unit with less than (1-25%) of its Max Health left, the enemy is killed instantly.

Skull of the Necrolord
Rarity: Rare

Description: Whenever your Chaos unit dies or kills an enemy unit, there is a X% chance of summoning a new Skeleton without consuming the corpse. The Skeleton has +Y% Attack Potency and Max Health compared to normal Skeletons.

Attunements:


 * 1st secondary effect: Max Health of all friendly Chaos units is increased by (1-10%).
 * 2nd secondary effect: All friendly Skeletons have a (1-20%) chance of leaving a corpse behind when killed.
 * 3rd secondary effect: All friendly Skeletons are immune to all damage, Conditions, Stun and Physical Forces for (0.5-3) seconds once spawned.

Crown of the Lightbringer
Rarity: Rare

Description: Every X seconds a Surge of Light passes through the battlefield, healing all of your Order units by Y% of their Max Health and cleansing them of all Conditions.

Attunements:


 * 1st secondary effect: Max Health of all friendly Order units is increased by (1-10%).
 * 2nd secondary effect: On Surge of Light, friendly Order units below 50% health are healed by an extra (1-5%) of their Max Health.
 * 3rd secondary effect: On every other Surge of Light, all enemy units are Stunned for (0.5-3) seconds.

Spear of Cataclysm
Rarity: Mythic

Description: Every X seconds a meteor falls to the battlefield. Its impact burns enemies and deals Y% max health damage to each enemy hit. Deals reduced damage against Raid Bosses.

Attunements:


 * 1st secondary effect: On impact with friendly units buffs their attack speed by (1-10%) for 5 seconds.
 * 2nd secondary effect: When meteor hits the ground it has a (1-10%) chance of caling down another smaller meteor.
 * 3rd secondary effect: Friendly corpses hit by the meteor are resurrected with (1-50%) of their max health.

Dark Soul of the Devourer
Rarity: Mythic

Description: After X of your units have died, a Devourer is summoned to your aid. Devourer's level is the average level of your sacrificed units + Y levels.

Attunements:


 * 1st secondary effect: For every enemy unit killed before the Devourer is spawned, Devourer's Attack Potency is increased by (0.1-0.5%).
 * 2nd secondary effect: When the Devourer is spawned, all units within (1-5) unit range of Devourer are infected with Plague.
 * 3rd secondary effect: When any unit with Plague dies, the Devourer is healed by (0.5-2.5%) of its Max Health.

Pendant of Everlasting Winter
Rarity: Mythic

Description: 20 seconds into the battle, a blizzard covers the battlefield until the end of the battle. All enemy units have a X% chance of being Frozen every second for Y seconds.

Attunements:


 * 1st secondary effect: When blizzard effect activates, Max Health of all friendly units is increased by (1-20%).
 * 2nd secondary effect: While the blizzard is active, enemy units move (1-20%) slower.
 * 3rd secondary effect: While the blizzard is active, a strong wind pushes all enemy units constantly towards the enemy side of the battlefield with (1-250) force.